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<div class="title">PxSimpleFactory.h</div>  </div>
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<a href="PxSimpleFactory_8h.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno">    1</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00002"></a><span class="lineno">    2</span>&#160;<span class="comment">// Redistribution and use in source and binary forms, with or without</span></div><div class="line"><a name="l00003"></a><span class="lineno">    3</span>&#160;<span class="comment">// modification, are permitted provided that the following conditions</span></div><div class="line"><a name="l00004"></a><span class="lineno">    4</span>&#160;<span class="comment">// are met:</span></div><div class="line"><a name="l00005"></a><span class="lineno">    5</span>&#160;<span class="comment">//  * Redistributions of source code must retain the above copyright</span></div><div class="line"><a name="l00006"></a><span class="lineno">    6</span>&#160;<span class="comment">//    notice, this list of conditions and the following disclaimer.</span></div><div class="line"><a name="l00007"></a><span class="lineno">    7</span>&#160;<span class="comment">//  * Redistributions in binary form must reproduce the above copyright</span></div><div class="line"><a name="l00008"></a><span class="lineno">    8</span>&#160;<span class="comment">//    notice, this list of conditions and the following disclaimer in the</span></div><div class="line"><a name="l00009"></a><span class="lineno">    9</span>&#160;<span class="comment">//    documentation and/or other materials provided with the distribution.</span></div><div class="line"><a name="l00010"></a><span class="lineno">   10</span>&#160;<span class="comment">//  * Neither the name of NVIDIA CORPORATION nor the names of its</span></div><div class="line"><a name="l00011"></a><span class="lineno">   11</span>&#160;<span class="comment">//    contributors may be used to endorse or promote products derived</span></div><div class="line"><a name="l00012"></a><span class="lineno">   12</span>&#160;<span class="comment">//    from this software without specific prior written permission.</span></div><div class="line"><a name="l00013"></a><span class="lineno">   13</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00014"></a><span class="lineno">   14</span>&#160;<span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS &#39;&#39;AS IS&#39;&#39; AND ANY</span></div><div class="line"><a name="l00015"></a><span class="lineno">   15</span>&#160;<span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span></div><div class="line"><a name="l00016"></a><span class="lineno">   16</span>&#160;<span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span></div><div class="line"><a name="l00017"></a><span class="lineno">   17</span>&#160;<span class="comment">// PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span></div><div class="line"><a name="l00018"></a><span class="lineno">   18</span>&#160;<span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span></div><div class="line"><a name="l00019"></a><span class="lineno">   19</span>&#160;<span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span></div><div class="line"><a name="l00020"></a><span class="lineno">   20</span>&#160;<span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span></div><div class="line"><a name="l00021"></a><span class="lineno">   21</span>&#160;<span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span></div><div class="line"><a name="l00022"></a><span class="lineno">   22</span>&#160;<span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span></div><div class="line"><a name="l00023"></a><span class="lineno">   23</span>&#160;<span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span></div><div class="line"><a name="l00024"></a><span class="lineno">   24</span>&#160;<span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span></div><div class="line"><a name="l00025"></a><span class="lineno">   25</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00026"></a><span class="lineno">   26</span>&#160;<span class="comment">// Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.</span></div><div class="line"><a name="l00027"></a><span class="lineno">   27</span>&#160;<span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span></div><div class="line"><a name="l00028"></a><span class="lineno">   28</span>&#160;<span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.  </span></div><div class="line"><a name="l00029"></a><span class="lineno">   29</span>&#160;</div><div class="line"><a name="l00030"></a><span class="lineno">   30</span>&#160;</div><div class="line"><a name="l00031"></a><span class="lineno">   31</span>&#160;<span class="preprocessor">#ifndef PX_PHYSICS_EXTENSIONS_SIMPLE_FACTORY_H</span></div><div class="line"><a name="l00032"></a><span class="lineno">   32</span>&#160;<span class="preprocessor">#define PX_PHYSICS_EXTENSIONS_SIMPLE_FACTORY_H</span></div><div class="line"><a name="l00033"></a><span class="lineno">   33</span>&#160;</div><div class="line"><a name="l00037"></a><span class="lineno">   37</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxPhysXCommonConfig_8h.html">common/PxPhysXCommonConfig.h</a>&quot;</span></div><div class="line"><a name="l00038"></a><span class="lineno">   38</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxTransform_8h.html">foundation/PxTransform.h</a>&quot;</span></div><div class="line"><a name="l00039"></a><span class="lineno">   39</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxPlane_8h.html">foundation/PxPlane.h</a>&quot;</span></div><div class="line"><a name="l00040"></a><span class="lineno">   40</span>&#160;</div><div class="line"><a name="l00041"></a><span class="lineno">   41</span>&#160;<span class="preprocessor">#if !PX_DOXYGEN</span></div><div class="line"><a name="l00042"></a><span class="lineno">   42</span>&#160;<span class="keyword">namespace </span><a class="code" href="namespacephysx.html">physx</a></div><div class="line"><a name="l00043"></a><span class="lineno">   43</span>&#160;{</div><div class="line"><a name="l00044"></a><span class="lineno">   44</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00045"></a><span class="lineno">   45</span>&#160;</div><div class="line"><a name="l00046"></a><span class="lineno">   46</span>&#160;    <span class="keyword">class </span><a class="code" href="classPxPhysics.html">PxPhysics</a>;</div><div class="line"><a name="l00047"></a><span class="lineno">   47</span>&#160;    <span class="keyword">class </span><a class="code" href="classPxMaterial.html">PxMaterial</a>;</div><div class="line"><a name="l00048"></a><span class="lineno">   48</span>&#160;    <span class="keyword">class </span><a class="code" href="classPxRigidActor.html">PxRigidActor</a>;</div><div class="line"><a name="l00049"></a><span class="lineno">   49</span>&#160;    <span class="keyword">class </span><a class="code" href="classPxRigidDynamic.html">PxRigidDynamic</a>;</div><div class="line"><a name="l00050"></a><span class="lineno">   50</span>&#160;    <span class="keyword">class </span><a class="code" href="classPxRigidStatic.html">PxRigidStatic</a>;</div><div class="line"><a name="l00051"></a><span class="lineno">   51</span>&#160;    <span class="keyword">class </span><a class="code" href="classPxGeometry.html">PxGeometry</a>;</div><div class="line"><a name="l00052"></a><span class="lineno">   52</span>&#160;    <span class="keyword">class </span><a class="code" href="classPxShape.html">PxShape</a>;</div><div class="line"><a name="l00053"></a><span class="lineno">   53</span>&#160;</div><div class="line"><a name="l00054"></a><span class="lineno">   54</span>&#160;</div><div class="line"><a name="l00070"></a><span class="lineno">   70</span>&#160;<a class="code" href="classPxRigidDynamic.html">PxRigidDynamic</a>* <a class="code" href="group__extensions.html#ga6f8a1ee174c919242d7e5a00c57f0fdb">PxCreateDynamic</a>(<a class="code" href="classPxPhysics.html">PxPhysics</a>&amp; sdk,</div><div class="line"><a name="l00071"></a><span class="lineno">   71</span>&#160;                                <span class="keyword">const</span> <a class="code" href="classPxTransform.html">PxTransform</a>&amp; transform,</div><div class="line"><a name="l00072"></a><span class="lineno">   72</span>&#160;                                <span class="keyword">const</span> <a class="code" href="classPxGeometry.html">PxGeometry</a>&amp; <a class="code" href="PxGeometryHelpers_8h.html#aa55209c75b105f03f459417b08801e69">geometry</a>,</div><div class="line"><a name="l00073"></a><span class="lineno">   73</span>&#160;                                <a class="code" href="classPxMaterial.html">PxMaterial</a>&amp; material,</div><div class="line"><a name="l00074"></a><span class="lineno">   74</span>&#160;                                <a class="code" href="namespacephysx.html#a727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> density,</div><div class="line"><a name="l00075"></a><span class="lineno">   75</span>&#160;                                <span class="keyword">const</span> <a class="code" href="classPxTransform.html">PxTransform</a>&amp; shapeOffset = <a class="code" href="classPxTransform.html">PxTransform</a>(<a class="code" href="group__foundation.html#gga70160ca5bbafef277790b3e0f12baf38a95e14c69af8048aedd218cd6e96ad50f">PxIdentity</a>));</div><div class="line"><a name="l00076"></a><span class="lineno">   76</span>&#160;</div><div class="line"><a name="l00077"></a><span class="lineno">   77</span>&#160;</div><div class="line"><a name="l00091"></a><span class="lineno">   91</span>&#160;<a class="code" href="classPxRigidDynamic.html">PxRigidDynamic</a>* <a class="code" href="group__extensions.html#ga6f8a1ee174c919242d7e5a00c57f0fdb">PxCreateDynamic</a>(<a class="code" href="classPxPhysics.html">PxPhysics</a>&amp; sdk,</div><div class="line"><a name="l00092"></a><span class="lineno">   92</span>&#160;                                <span class="keyword">const</span> <a class="code" href="classPxTransform.html">PxTransform</a>&amp; transform,</div><div class="line"><a name="l00093"></a><span class="lineno">   93</span>&#160;                                <a class="code" href="classPxShape.html">PxShape</a>&amp; shape,</div><div class="line"><a name="l00094"></a><span class="lineno">   94</span>&#160;                                <a class="code" href="namespacephysx.html#a727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> density);</div><div class="line"><a name="l00095"></a><span class="lineno">   95</span>&#160;</div><div class="line"><a name="l00096"></a><span class="lineno">   96</span>&#160;</div><div class="line"><a name="l00117"></a><span class="lineno">  117</span>&#160;<a class="code" href="classPxRigidDynamic.html">PxRigidDynamic</a>* <a class="code" href="group__extensions.html#gad2b49dd51647b7228668827c689bbb32">PxCreateKinematic</a>(<a class="code" href="classPxPhysics.html">PxPhysics</a>&amp; sdk,</div><div class="line"><a name="l00118"></a><span class="lineno">  118</span>&#160;                                  <span class="keyword">const</span> <a class="code" href="classPxTransform.html">PxTransform</a>&amp; transform,</div><div class="line"><a name="l00119"></a><span class="lineno">  119</span>&#160;                                  <span class="keyword">const</span> <a class="code" href="classPxGeometry.html">PxGeometry</a>&amp; <a class="code" href="PxGeometryHelpers_8h.html#aa55209c75b105f03f459417b08801e69">geometry</a>,</div><div class="line"><a name="l00120"></a><span class="lineno">  120</span>&#160;                                  <a class="code" href="classPxMaterial.html">PxMaterial</a>&amp; material,</div><div class="line"><a name="l00121"></a><span class="lineno">  121</span>&#160;                                  <a class="code" href="namespacephysx.html#a727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> density,</div><div class="line"><a name="l00122"></a><span class="lineno">  122</span>&#160;                                  <span class="keyword">const</span> <a class="code" href="classPxTransform.html">PxTransform</a>&amp; shapeOffset = <a class="code" href="classPxTransform.html">PxTransform</a>(<a class="code" href="group__foundation.html#gga70160ca5bbafef277790b3e0f12baf38a95e14c69af8048aedd218cd6e96ad50f">PxIdentity</a>));</div><div class="line"><a name="l00123"></a><span class="lineno">  123</span>&#160;</div><div class="line"><a name="l00124"></a><span class="lineno">  124</span>&#160;</div><div class="line"><a name="l00143"></a><span class="lineno">  143</span>&#160;<a class="code" href="classPxRigidDynamic.html">PxRigidDynamic</a>* <a class="code" href="group__extensions.html#gad2b49dd51647b7228668827c689bbb32">PxCreateKinematic</a>(<a class="code" href="classPxPhysics.html">PxPhysics</a>&amp; sdk,</div><div class="line"><a name="l00144"></a><span class="lineno">  144</span>&#160;                                  <span class="keyword">const</span> <a class="code" href="classPxTransform.html">PxTransform</a>&amp; transform,</div><div class="line"><a name="l00145"></a><span class="lineno">  145</span>&#160;                                  <a class="code" href="classPxShape.html">PxShape</a>&amp; shape,</div><div class="line"><a name="l00146"></a><span class="lineno">  146</span>&#160;                                  <a class="code" href="namespacephysx.html#a727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> density);</div><div class="line"><a name="l00147"></a><span class="lineno">  147</span>&#160;</div><div class="line"><a name="l00148"></a><span class="lineno">  148</span>&#160;</div><div class="line"><a name="l00162"></a><span class="lineno">  162</span>&#160;<a class="code" href="classPxRigidStatic.html">PxRigidStatic</a>*  <a class="code" href="group__extensions.html#ga79da8a82087b6fe978e615f61118f03e">PxCreateStatic</a>(<a class="code" href="classPxPhysics.html">PxPhysics</a>&amp; sdk,</div><div class="line"><a name="l00163"></a><span class="lineno">  163</span>&#160;                               <span class="keyword">const</span> <a class="code" href="classPxTransform.html">PxTransform</a>&amp; transform,</div><div class="line"><a name="l00164"></a><span class="lineno">  164</span>&#160;                               <span class="keyword">const</span> <a class="code" href="classPxGeometry.html">PxGeometry</a>&amp; <a class="code" href="PxGeometryHelpers_8h.html#aa55209c75b105f03f459417b08801e69">geometry</a>,</div><div class="line"><a name="l00165"></a><span class="lineno">  165</span>&#160;                               <a class="code" href="classPxMaterial.html">PxMaterial</a>&amp; material,</div><div class="line"><a name="l00166"></a><span class="lineno">  166</span>&#160;                               <span class="keyword">const</span> <a class="code" href="classPxTransform.html">PxTransform</a>&amp; shapeOffset = <a class="code" href="classPxTransform.html">PxTransform</a>(<a class="code" href="group__foundation.html#gga70160ca5bbafef277790b3e0f12baf38a95e14c69af8048aedd218cd6e96ad50f">PxIdentity</a>));</div><div class="line"><a name="l00167"></a><span class="lineno">  167</span>&#160;</div><div class="line"><a name="l00168"></a><span class="lineno">  168</span>&#160;</div><div class="line"><a name="l00180"></a><span class="lineno">  180</span>&#160;<a class="code" href="classPxRigidStatic.html">PxRigidStatic</a>*  <a class="code" href="group__extensions.html#ga79da8a82087b6fe978e615f61118f03e">PxCreateStatic</a>(<a class="code" href="classPxPhysics.html">PxPhysics</a>&amp; sdk,</div><div class="line"><a name="l00181"></a><span class="lineno">  181</span>&#160;                               <span class="keyword">const</span> <a class="code" href="classPxTransform.html">PxTransform</a>&amp; transform,</div><div class="line"><a name="l00182"></a><span class="lineno">  182</span>&#160;                               <a class="code" href="classPxShape.html">PxShape</a>&amp; shape);</div><div class="line"><a name="l00183"></a><span class="lineno">  183</span>&#160;</div><div class="line"><a name="l00184"></a><span class="lineno">  184</span>&#160;</div><div class="line"><a name="l00196"></a><span class="lineno">  196</span>&#160;<a class="code" href="classPxRigidStatic.html">PxRigidStatic</a>*  <a class="code" href="group__extensions.html#ga79da8a82087b6fe978e615f61118f03e">PxCreateStatic</a>(<a class="code" href="classPxPhysics.html">PxPhysics</a>&amp; sdk,</div><div class="line"><a name="l00197"></a><span class="lineno">  197</span>&#160;                               <span class="keyword">const</span> <a class="code" href="classPxTransform.html">PxTransform</a>&amp; transform,</div><div class="line"><a name="l00198"></a><span class="lineno">  198</span>&#160;                               <a class="code" href="classPxShape.html">PxShape</a>&amp; shape);</div><div class="line"><a name="l00199"></a><span class="lineno">  199</span>&#160;</div><div class="line"><a name="l00200"></a><span class="lineno">  200</span>&#160;</div><div class="line"><a name="l00226"></a><span class="lineno">  226</span>&#160;<a class="code" href="classPxShape.html">PxShape</a>* <a class="code" href="group__extensions.html#ga29519a6806bb5661fe1d0e0c78389520">PxCloneShape</a>(<a class="code" href="classPxPhysics.html">PxPhysics</a>&amp; physicsSDK,</div><div class="line"><a name="l00227"></a><span class="lineno">  227</span>&#160;                      <span class="keyword">const</span> <a class="code" href="classPxShape.html">PxShape</a>&amp; shape,</div><div class="line"><a name="l00228"></a><span class="lineno">  228</span>&#160;                      <span class="keywordtype">bool</span> <a class="code" href="classPxShape.html#a9797f4bf85e72881b3cb90d303a22b91">isExclusive</a>);</div><div class="line"><a name="l00229"></a><span class="lineno">  229</span>&#160;</div><div class="line"><a name="l00230"></a><span class="lineno">  230</span>&#160;</div><div class="line"><a name="l00231"></a><span class="lineno">  231</span>&#160;</div><div class="line"><a name="l00256"></a><span class="lineno">  256</span>&#160;<a class="code" href="classPxRigidStatic.html">PxRigidStatic</a>* <a class="code" href="group__extensions.html#gada9542f6f10912eb3f3f89c1ea2f87e6">PxCloneStatic</a>(<a class="code" href="classPxPhysics.html">PxPhysics</a>&amp; physicsSDK, </div><div class="line"><a name="l00257"></a><span class="lineno">  257</span>&#160;                             <span class="keyword">const</span> <a class="code" href="classPxTransform.html">PxTransform</a>&amp; transform,</div><div class="line"><a name="l00258"></a><span class="lineno">  258</span>&#160;                             <span class="keyword">const</span> <a class="code" href="classPxRigidActor.html">PxRigidActor</a>&amp; actor);</div><div class="line"><a name="l00259"></a><span class="lineno">  259</span>&#160;</div><div class="line"><a name="l00260"></a><span class="lineno">  260</span>&#160;</div><div class="line"><a name="l00296"></a><span class="lineno">  296</span>&#160;<a class="code" href="classPxRigidDynamic.html">PxRigidDynamic</a>* <a class="code" href="group__extensions.html#gacef7efd5d06512fbf61e9810f46805c1">PxCloneDynamic</a>(<a class="code" href="classPxPhysics.html">PxPhysics</a>&amp; physicsSDK,    </div><div class="line"><a name="l00297"></a><span class="lineno">  297</span>&#160;                               <span class="keyword">const</span> <a class="code" href="classPxTransform.html">PxTransform</a>&amp; transform,</div><div class="line"><a name="l00298"></a><span class="lineno">  298</span>&#160;                               <span class="keyword">const</span> <a class="code" href="classPxRigidDynamic.html">PxRigidDynamic</a>&amp; body);</div><div class="line"><a name="l00299"></a><span class="lineno">  299</span>&#160;</div><div class="line"><a name="l00300"></a><span class="lineno">  300</span>&#160;</div><div class="line"><a name="l00312"></a><span class="lineno">  312</span>&#160;<a class="code" href="classPxRigidStatic.html">PxRigidStatic</a>*  <a class="code" href="group__extensions.html#gabbffb883dd38c52aef27f7ea084a1cde">PxCreatePlane</a>(<a class="code" href="classPxPhysics.html">PxPhysics</a>&amp; sdk,</div><div class="line"><a name="l00313"></a><span class="lineno">  313</span>&#160;                              <span class="keyword">const</span> <a class="code" href="classPxPlane.html">PxPlane</a>&amp; <a class="code" href="PxGeometryHelpers_8h.html#aa71e9d86a57681fb987b3fdb209b7760">plane</a>,</div><div class="line"><a name="l00314"></a><span class="lineno">  314</span>&#160;                              <a class="code" href="classPxMaterial.html">PxMaterial</a>&amp; material);</div><div class="line"><a name="l00315"></a><span class="lineno">  315</span>&#160;</div><div class="line"><a name="l00316"></a><span class="lineno">  316</span>&#160;</div><div class="line"><a name="l00329"></a><span class="lineno">  329</span>&#160;<span class="keywordtype">void</span> <a class="code" href="group__extensions.html#ga34084817afc2cfd9f1bb9108c5244b08">PxScaleRigidActor</a>(<a class="code" href="classPxRigidActor.html">PxRigidActor</a>&amp; actor, <a class="code" href="namespacephysx.html#a727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> scale, <span class="keywordtype">bool</span> scaleMassProps = <span class="keyword">true</span>);</div><div class="line"><a name="l00330"></a><span class="lineno">  330</span>&#160;</div><div class="line"><a name="l00331"></a><span class="lineno">  331</span>&#160;</div><div class="line"><a name="l00332"></a><span class="lineno">  332</span>&#160;<span class="preprocessor">#if !PX_DOXYGEN</span></div><div class="line"><a name="l00333"></a><span class="lineno">  333</span>&#160;} <span class="comment">// namespace physx</span></div><div class="line"><a name="l00334"></a><span class="lineno">  334</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00335"></a><span class="lineno">  335</span>&#160;</div><div class="line"><a name="l00337"></a><span class="lineno">  337</span>&#160;<span class="preprocessor">#endif</span></div><div class="ttc" id="namespacephysx_html"><div class="ttname"><a href="namespacephysx.html">physx</a></div><div class="ttdef"><b>Definition:</b> GuContactBuffer.h:37</div></div>
<div class="ttc" id="group__extensions_html_ga6f8a1ee174c919242d7e5a00c57f0fdb"><div class="ttname"><a href="group__extensions.html#ga6f8a1ee174c919242d7e5a00c57f0fdb">PxCreateDynamic</a></div><div class="ttdeci">PxRigidDynamic * PxCreateDynamic(PxPhysics &amp;sdk, const PxTransform &amp;transform, const PxGeometry &amp;geometry, PxMaterial &amp;material, PxReal density, const PxTransform &amp;shapeOffset=PxTransform(PxIdentity))</div><div class="ttdoc">simple method to create a PxRigidDynamic actor with a single PxShape. </div></div>
<div class="ttc" id="group__foundation_html_gga70160ca5bbafef277790b3e0f12baf38a95e14c69af8048aedd218cd6e96ad50f"><div class="ttname"><a href="group__foundation.html#gga70160ca5bbafef277790b3e0f12baf38a95e14c69af8048aedd218cd6e96ad50f">PxIdentity</a></div><div class="ttdef"><b>Definition:</b> Px.h:84</div></div>
<div class="ttc" id="PxPhysXCommonConfig_8h_html"><div class="ttname"><a href="PxPhysXCommonConfig_8h.html">PxPhysXCommonConfig.h</a></div></div>
<div class="ttc" id="classPxRigidDynamic_html"><div class="ttname"><a href="classPxRigidDynamic.html">PxRigidDynamic</a></div><div class="ttdoc">PxRigidDynamic represents a dynamic rigid simulation object in the physics SDK. </div><div class="ttdef"><b>Definition:</b> PxRigidDynamic.h:83</div></div>
<div class="ttc" id="group__extensions_html_ga29519a6806bb5661fe1d0e0c78389520"><div class="ttname"><a href="group__extensions.html#ga29519a6806bb5661fe1d0e0c78389520">PxCloneShape</a></div><div class="ttdeci">PxShape * PxCloneShape(PxPhysics &amp;physicsSDK, const PxShape &amp;shape, bool isExclusive)</div><div class="ttdoc">create a shape by copying attributes from another shape </div></div>
<div class="ttc" id="group__extensions_html_ga79da8a82087b6fe978e615f61118f03e"><div class="ttname"><a href="group__extensions.html#ga79da8a82087b6fe978e615f61118f03e">PxCreateStatic</a></div><div class="ttdeci">PxRigidStatic * PxCreateStatic(PxPhysics &amp;sdk, const PxTransform &amp;transform, const PxGeometry &amp;geometry, PxMaterial &amp;material, const PxTransform &amp;shapeOffset=PxTransform(PxIdentity))</div><div class="ttdoc">simple method to create a PxRigidStatic actor with a single PxShape. </div></div>
<div class="ttc" id="PxGeometryHelpers_8h_html_aa71e9d86a57681fb987b3fdb209b7760"><div class="ttname"><a href="PxGeometryHelpers_8h.html#aa71e9d86a57681fb987b3fdb209b7760">plane</a></div><div class="ttdeci">PxU8 plane[sizeof(PxPlaneGeometry)]</div><div class="ttdef"><b>Definition:</b> PxGeometryHelpers.h:219</div></div>
<div class="ttc" id="classPxShape_html"><div class="ttname"><a href="classPxShape.html">PxShape</a></div><div class="ttdoc">Abstract class for collision shapes. </div><div class="ttdef"><b>Definition:</b> PxShape.h:142</div></div>
<div class="ttc" id="namespacephysx_html_a727d2d8426e2a21ebbc522fa65c3f97a"><div class="ttname"><a href="namespacephysx.html#a727d2d8426e2a21ebbc522fa65c3f97a">physx::PxReal</a></div><div class="ttdeci">float PxReal</div><div class="ttdef"><b>Definition:</b> PxSimpleTypes.h:78</div></div>
<div class="ttc" id="group__extensions_html_gabbffb883dd38c52aef27f7ea084a1cde"><div class="ttname"><a href="group__extensions.html#gabbffb883dd38c52aef27f7ea084a1cde">PxCreatePlane</a></div><div class="ttdeci">PxRigidStatic * PxCreatePlane(PxPhysics &amp;sdk, const PxPlane &amp;plane, PxMaterial &amp;material)</div><div class="ttdoc">create a plane actor. The plane equation is n.x + d = 0 </div></div>
<div class="ttc" id="classPxPlane_html"><div class="ttname"><a href="classPxPlane.html">PxPlane</a></div><div class="ttdoc">Representation of a plane. </div><div class="ttdef"><b>Definition:</b> PxPlane.h:50</div></div>
<div class="ttc" id="group__extensions_html_gada9542f6f10912eb3f3f89c1ea2f87e6"><div class="ttname"><a href="group__extensions.html#gada9542f6f10912eb3f3f89c1ea2f87e6">PxCloneStatic</a></div><div class="ttdeci">PxRigidStatic * PxCloneStatic(PxPhysics &amp;physicsSDK, const PxTransform &amp;transform, const PxRigidActor &amp;actor)</div><div class="ttdoc">create a static body by copying attributes from another rigid actor </div></div>
<div class="ttc" id="classPxGeometry_html"><div class="ttname"><a href="classPxGeometry.html">PxGeometry</a></div><div class="ttdoc">A geometry object. </div><div class="ttdef"><b>Definition:</b> PxGeometry.h:75</div></div>
<div class="ttc" id="classPxRigidActor_html"><div class="ttname"><a href="classPxRigidActor.html">PxRigidActor</a></div><div class="ttdoc">PxRigidActor represents a base class shared between dynamic and static rigid bodies in the physics SD...</div><div class="ttdef"><b>Definition:</b> PxRigidActor.h:58</div></div>
<div class="ttc" id="group__extensions_html_ga34084817afc2cfd9f1bb9108c5244b08"><div class="ttname"><a href="group__extensions.html#ga34084817afc2cfd9f1bb9108c5244b08">PxScaleRigidActor</a></div><div class="ttdeci">void PxScaleRigidActor(PxRigidActor &amp;actor, PxReal scale, bool scaleMassProps=true)</div><div class="ttdoc">scale a rigid actor by a uniform scale </div></div>
<div class="ttc" id="PxGeometryHelpers_8h_html_aa55209c75b105f03f459417b08801e69"><div class="ttname"><a href="PxGeometryHelpers_8h.html#aa55209c75b105f03f459417b08801e69">geometry</a></div><div class="ttdeci">PxU8 geometry[sizeof(PxGeometry)]</div><div class="ttdef"><b>Definition:</b> PxGeometryHelpers.h:215</div></div>
<div class="ttc" id="PxPlane_8h_html"><div class="ttname"><a href="PxPlane_8h.html">PxPlane.h</a></div></div>
<div class="ttc" id="classPxTransform_html"><div class="ttname"><a href="classPxTransform.html">PxTransform</a></div><div class="ttdoc">class representing a rigid euclidean transform as a quaternion and a vector </div><div class="ttdef"><b>Definition:</b> PxTransform.h:48</div></div>
<div class="ttc" id="classPxShape_html_a9797f4bf85e72881b3cb90d303a22b91"><div class="ttname"><a href="classPxShape.html#a9797f4bf85e72881b3cb90d303a22b91">PxShape::isExclusive</a></div><div class="ttdeci">virtual bool isExclusive() const =0</div><div class="ttdoc">Returns true if the shape is exclusive to an actor. </div></div>
<div class="ttc" id="PxTransform_8h_html"><div class="ttname"><a href="PxTransform_8h.html">PxTransform.h</a></div></div>
<div class="ttc" id="group__extensions_html_gad2b49dd51647b7228668827c689bbb32"><div class="ttname"><a href="group__extensions.html#gad2b49dd51647b7228668827c689bbb32">PxCreateKinematic</a></div><div class="ttdeci">PxRigidDynamic * PxCreateKinematic(PxPhysics &amp;sdk, const PxTransform &amp;transform, const PxGeometry &amp;geometry, PxMaterial &amp;material, PxReal density, const PxTransform &amp;shapeOffset=PxTransform(PxIdentity))</div><div class="ttdoc">simple method to create a kinematic PxRigidDynamic actor with a single PxShape. </div></div>
<div class="ttc" id="classPxMaterial_html"><div class="ttname"><a href="classPxMaterial.html">PxMaterial</a></div><div class="ttdoc">Material class to represent a set of surface properties. </div><div class="ttdef"><b>Definition:</b> PxMaterial.h:143</div></div>
<div class="ttc" id="group__extensions_html_gacef7efd5d06512fbf61e9810f46805c1"><div class="ttname"><a href="group__extensions.html#gacef7efd5d06512fbf61e9810f46805c1">PxCloneDynamic</a></div><div class="ttdeci">PxRigidDynamic * PxCloneDynamic(PxPhysics &amp;physicsSDK, const PxTransform &amp;transform, const PxRigidDynamic &amp;body)</div><div class="ttdoc">create a dynamic body by copying attributes from an existing body </div></div>
<div class="ttc" id="classPxPhysics_html"><div class="ttname"><a href="classPxPhysics.html">PxPhysics</a></div><div class="ttdoc">Abstract singleton factory class used for instancing objects in the Physics SDK. </div><div class="ttdef"><b>Definition:</b> PxPhysics.h:71</div></div>
<div class="ttc" id="classPxRigidStatic_html"><div class="ttname"><a href="classPxRigidStatic.html">PxRigidStatic</a></div><div class="ttdoc">PxRigidStatic represents a static rigid body simulation object in the physics SDK. </div><div class="ttdef"><b>Definition:</b> PxRigidStatic.h:59</div></div>
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